It was very strange to all-of-a-sudden be a superhero Nephalem protecting Uncle Deckard's niece from bad ol' Mr. And bring back the feeling of isolation your characters in D1 and 2 were nobodies, facing a threat they had no business facing, in pursuit of people they had heard about but never seen. Story-wise, just remove sequences in which the antagonists speak more than 10 or so words. Diablo director Luis Barriga and designer Jesse McCree have both departed, as has. Maybe they won't bring back the no-respecs philosophy of Diablo 2, but at least make it feel like I have made a meaningful decision somewhere along the way as to how powerful my character will be, instead of everything being dictated by the drops I receive. Three more high-profile leaders have left gaming giant Activision Blizzard, including some from new game Diablo 4. I'd like to see those things change, along with a rehaul of the skill and stat systems I understand why they made everything tied to gear, but it just didn't feel as satisfying as the system in LoD that really made you feel like your build was a strategy you had invested in. That and the game just wasn't difficult for 99% of the time you were playing. I think Diablo 3 was a blast to play, but the kind of endgame everything built up to (never-ending loot treadmill) wasn't my thing in the end.
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